PUMA (Day 25 Netherlands)
Planning for Urban Mobility and Accessibility, aka PUMA Dr. Meredith Glaser, Director of the Urban Cycling Institute housed at the University of Amsterdam, developed the PUMA game as a learning tool. I really enjoyed the structure of the game. It followed a basic scavenger hunt concept with the addition of varying points to make some items/activities more valuable for people who enjoy competition as a motivation. The geographic framework of PUMA uses the urban typologies of old city urban, pre-WWII suburban, and post-WWII suburban (These can be thought of city areas built before trains, old suburbs built after trains/streetcars, and new suburbs built during and after a large push to favor car travel.) The activities varied from watching (observing) to chatting with people (interviewing) to mimicking a local's daily route (experiencing). Central city (the poles enable moving big household things) Pre-WWII suburb (community waste boxes are infested too!) ...